Now with glTF + GLB Import

glTF
Exporter

A two-way glTF workflow for Maya. Export clean, portable glTF 2.0 files, then bring GLB and glTF scenes back with geometry, PBR materials, textures, hierarchy, cameras, and supported lights reconstructed.

Free / pay what you want. Includes the Maya plugin and installation guide.

RFX glTF Exporter for Maya
Import + ExportOne Maya workflow
glTF + GLBTwo portable formats
Embedded TexturesOne-file delivery
Version 1.3Maya 2026 tested

Send it out.
Bring it back.

Built for artists who move assets between Maya, web, mobile, AR, Blender, and real-time tools without wanting to rebuild the important scene data by hand.

01 / IMPORT

Reconstruct glTF in Maya

Imports GLB and glTF meshes, transforms, hierarchy, normals, UVs, vertex colors, multi-material assignments, cameras, and supported lights.

02 / EXPORT

Production mesh delivery

Exports triangulated geometry with positions, normals, tangents, UVs, optional vertex colors, and multi-material primitive splits.

03 / MATERIALS

Portable PBR

Translates modern Maya shading to metallic-roughness PBR and rebuilds imported materials as connected Maya standardSurface networks.

04 / TEXTURES

Textures travel with the scene

Copy external textures, embed them in GLB, or extract embedded images on import so Maya scenes keep persistent file paths.

05 / SCENE DATA

Hierarchy, cameras, lights

Preserves transform matrices and hierarchy, with perspective and orthographic cameras plus point, spot, and directional lights.

06 / SAFETY

Validated and reversible

Strict accessor bounds checks, clear unsupported-feature warnings, structured reports, and complete Maya Undo rollback protect the scene.

Bring GLB and glTF back into Maya.

The importer reads standard glTF buffers, embedded GLB images, matrix or TRS transforms, interleaved accessors, normalized vertex data, and triangle list, strip, and fan primitives.

Honest diagnostics

Unsupported data is reported instead of silently disappearing, and failed imports roll back as one Maya Undo action.

  • Strict buffer bounds validation
  • Required extension checks
  • Animation, skin, morph, and compression warnings

One file or an open package.

glTF

A readable JSON scene plus a binary buffer and texture folder. Best when developers need inspectable, replaceable assets.

  • Human-readable scene data
  • External textures
  • Pipeline-friendly structure

Built around the materials artists actually use.

Export walks connected shading graphs and prepares the maps glTF viewers expect. Import rebuilds portable metallic-roughness data as connected standardSurface materials with usable Maya texture nodes.

Standard SurfaceOpenPBR SurfaceArnold aiStandardSurfaceArnold aiImageMaterialXLambert / Blinn / PhongMetallic-Roughness PackingNormal + Opacity Maps

Installed in minutes.

Download

Choose the direct ZIP or get the same package through Gumroad.

Copy

Place RFX_GLTF_Exporter in your Maya 2026 scripts folder.

Install

Run the included installer command from Maya's Python Script Editor.

Import or Export

Launch from the RFXglTF shelf icon, then choose Import on the left or Export on the right.

RFX glTF Exporter icon

Maya and glTF. Connected.

Download directly from Reimagine Fx or use Gumroad for library access and optional support. Both options deliver the same plugin package.

Requires Autodesk Maya 2026 and Windows 10/11 · Version 1.3.0